Tag: session notes

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  • Session 0 Recap

    The group was hired by *Gundren Rockseeker* to travel to the *Tri-Pointe Trading Post* to transport supplies to the frontier town of *Phandalin*. After impressing Gundren, the dwarf sent them to meet his partner *Sildar Hallwinter*, a member of the *Lord' …

  • Session 1 Recap

    While sailing down the *Hillrun River* the group ran into trouble on the last morning of the trip when their river boat broke down. The group had to pull the boat upriver the rest of the way to the *Tri-Pointe Trading Post*. Waiting until morning the …

  • Session 4 Recap

    After returning to *Phandalin* and informing *Sister Garaele* what they learned from the banshee Agatha she informed the group that she was a member of the *"Harpers":http://dnd.wizards.com/dungeons-and-dragons/story/faction/harpers*. She offered the …

  • Session 2 Recap

    After defeating *Klarg*, the bugbear leader of the *Cragmaw* goblins, *[[:lilphina-timbers | Lilphina]]* found stolen shipments in the cave for *Lionshield Coster*, a merchant guild that travels the rivers of [[Meridia | Meridia]]. Upon hearing of *Klarg' …

  • Session 3 Recap

    After a relaxing night at the *Stonehill Inn* the group awoke to the strange sight of a cloud giant castle floating past the town! The group also ran into *Ulfgar Longwood*, the man they rescued back in [[Greylocke | *Greylocke*]], at the *Shrine of Luck …

  • Session 5 Recap

    After defeating the bugbears the Leather Daddies learned from their leader *Mosk* the location of *Cragmaw Castle*. [[:seaben | Seaben]] managed to trick a group of drunken Redbrands into thinking he was a new recruit. He managed to trick them into …

  • Session 6 Recap

    After exploring the Redbrand hideout the Leather Daddies discovered *Glasstaff's* workshop. Unfortunately for them, *Glasstaff's* rat familiar warned the tricky wizard who fled from his quarters through a secret door. After searching the wizard's room …

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